For Urban Design
by Brian McGrath
Digital Modelling explores the new theories and technologies of digital modelling, focusing on how to create moving and interactive 3D drawing, skills useful in the context of urban theory, and design and representation.
Digital Modelling introduces digital modelling to students, architects, designers, and planners interested in the processes key to shaping the urban environment.
Contents
1. Archaeology
- 1985-1995: Transparent Cities
- 1995-2005: An Archaeology of Globalisation
- From Transparent Cities to Archaeological Modelling
- 1893-1901: Forma Urban Romae
- 1915-1928: The Iconography of Manhattan Island
- Manhattan Island
- 1890-1932: The Geo-body of Bangkok
- Assembling New Urban Design Models
- Collateral Space
- Correlative Space
- Complementary Space
- Multiplicities and Seriality
2. War
- 1801-1893: The Emergence of Scientific Archaeology
- 50BC - AD 203: Modelling the Spoils of War
- Urban Design as Triumphal Model
- 300-1300: The Recycling City Model
- Churches: The New Urban Artefacts
- 1300-1944: Urban Design as representation and Destruction
- The Dispersed City Model
- Destructions and Dispersals
3. Genealogy
- Descent and Emergence
- Three Urban Design Genealogies
- Rome: A Genealogy of the Master Plan
- New York: A Genealo9gy of the central business District
- The Urban designer as Organisation man
- Bangkok: A Genealogy of Lifestyle Centres
- Bangkok's CSD
- The Dispersal of Power
4. Trade
- Timing
- Gaming
- Texting
- Mapping, Monitoring and Modelling
- Collaborating
- Interfacing
- Diagramming
- Back to Ground Zero
- Urban Design as the Production of Difference
5. Schizoanalysis
- 1745-1778: A Schizoanalysis of War
- 1978-2008: A Schi8zoanalysis of Trade
- 2000-2005: A Schizoanalysis of desire
- Spectacular Feedback
6. Desire
- Simultopia
- Pathumwan Intersection
- Siam central Interchange Station
- Ratchaprasong Intersection
- Chitlom Station
- Complementary Space
- Virtual Itineraries
- Attentive Circuits
Index